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Profound UI and TL Ashford
Posted: Fri Apr 29, 2022 12:13 pm
by JKING
I'm trying to call a label program (TL Ashford) from inside my RPG program and it's not generating a label. If I run the same procedure as an RPG program without any reference to Profound UI it works every time. Is TL Ashford compatible with Profound UI or is there something I need to do to get it to work.
Thanks
Re: Profound UI and TL Ashford
Posted: Fri Apr 29, 2022 12:33 pm
by Scott Klement
Profound UI Rich Displays only replace the display. They don't change the way the rest of the RPG program works. Calling a program like TL Ashford should work the same as it would anywhere else.
What happens when you call it? Do you get an error message? If so, what does it say?
Re: Profound UI and TL Ashford
Posted: Fri Apr 29, 2022 12:44 pm
by JKING
No error message received it runs though the RPG without issue, but no spool file is generated for the label.
Re: Profound UI and TL Ashford
Posted: Fri Apr 29, 2022 1:42 pm
by Scott Klement
If you're running this via the Rich Display Controller (vs Genie), the spooled file might have a different job ID than you expect because it changes user profiles when you sign on -- jobs that do that have their spooled files get a different job id on the IBM i operating system.
However, there is nothing in Profound UI that would prevent a program from creating a spooled file. So if, as you say, nothing at all is generated (i.e. its not just under a different job id) then I don't know what would cause that.
Re: Profound UI and TL Ashford
Posted: Wed Sep 21, 2022 3:55 pm
by mvaldman
I could be late to the party, but...
You need TLABARCODE library in your library list in order to use it. Your ProfoundUI environment could be missing the library.