Profound UI handler spec is placed in the DDS member
Posted: Tue Aug 03, 2010 10:29 am
Question:
It's assumed that once the Profound UI handler spec is placed in the DDS member, that DDS member is hosed for the green screen. Is that correct?
Answer:
First, to clarify: the Handler keyword is placed in the RPGLE code, not the DDS.
The green-screen version does not have to break. The handler can be surrounded by a compiler directive that would allow you to use the same set of source code for both the green-screen version and the Rich UI version of your application.
It's assumed that once the Profound UI handler spec is placed in the DDS member, that DDS member is hosed for the green screen. Is that correct?
Answer:
First, to clarify: the Handler keyword is placed in the RPGLE code, not the DDS.
The green-screen version does not have to break. The handler can be surrounded by a compiler directive that would allow you to use the same set of source code for both the green-screen version and the Rich UI version of your application.