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Profound UI handler spec is placed in the DDS member

Posted: Tue Aug 03, 2010 10:29 am
by Profound Logic
Question:
It's assumed that once the Profound UI handler spec is placed in the DDS member, that DDS member is hosed for the green screen. Is that correct?

Answer:
First, to clarify: the Handler keyword is placed in the RPGLE code, not the DDS.

The green-screen version does not have to break. The handler can be surrounded by a compiler directive that would allow you to use the same set of source code for both the green-screen version and the Rich UI version of your application.