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Calling separate RPG program as window

Posted: Sun Jun 16, 2019 4:20 pm
by JacobPreston
Not sure if this is the right section for this.

Is there any way to have a separate program show up as a popup window?

I had a screen with the "Show As Window" option set to "true" and it worked as expected when all of the code was in one program. I tried moving the screen/code specific to the popup to its own program, and now I notice the caller program's screen seems to be cleared when calling the popup window program. Is there any way to not clear the contents in the background when calling a separate program that I want to act as a popup window?

Re: Calling separate RPG program as window

Posted: Mon Jun 17, 2019 11:23 am
by Scott Klement
Enable the 'assume' property (just like green-screen).

Re: Calling separate RPG program as window

Posted: Mon Jun 17, 2019 1:40 pm
by JacobPreston
Scott Klement wrote:Enable the 'assume' property (just like green-screen).
Once again, thanks for the help! Worked perfectly.