Button Widgets and Response Indicators
Posted: Thu Mar 13, 2014 10:41 am
Do button widgets have to have a response indicator set in order to "properly" submit the screen back to the RPG program? Basically, I have shortcut keys assigned to the buttons and I don't need the response indicator in my RPG program because I am using the workstation feedback area to compare against the AID value to know which activation key was used. Is all that going to work without having a response indicator? Or, can I put JavaScript code in the button's onclick event to avoid having to have a response indicator? Will that properly set the activation key in the workstation feedback area? Thanks.