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SLNO(*VAR) Vaariable Line Screen Programsing

Posted: Wed Jan 08, 2014 1:15 pm
by SDeanD
Does ProfoundUI support the Variable line screen programming. I translated a screen with SLNO(*VAR) and it does not Like the *VAR.

Also, Is there a consolidated list of unsupported features?

I know it could be re-programmed as a subfile. but subfiles can not do what Variable line screen programs can do. each line format can be different. and in this case they are. depending on the incoming data.

Thanks,
Dean

Re: SLNO(*VAR) Vaariable Line Screen Programsing

Posted: Wed Jan 08, 2014 1:22 pm
by David
No, it does not support this usage, sorry. The reason being that RPG Open Access does not communicate the variable value from RPG to the Open Access Handler.

See here for a list of all keywords and if/how they are supported:

http://www.profoundlogic.com/ddskwlist.rpgsp

And SLNO specifically here:

http://www.profoundlogic.com/ddskwlist. ... yword=SLNO