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Pull Down Menus
Posted: Wed Jul 18, 2012 1:07 pm
by Wayne C.
I would like to experiment using the "pull down menu" widget. I'm not sure what values are needed in the choices and choice values properties for the pull down menu. Can somebody point me in the right direction or give me a little more info (or a practical example)?
Thanks in advance,
Wayne C.
Tantara Transportation Group
Re: Pull Down Menus
Posted: Mon Jul 23, 2012 11:05 am
by Wayne C.
I have been able to get Menus to work, but I can't get Options or SubOptions to function.
Re: Pull Down Menus
Posted: Mon Jul 23, 2012 11:55 am
by David
Can you explain a bit more here on what is not working?
Re: Pull Down Menus
Posted: Mon Jul 23, 2012 12:46 pm
by Wayne C.
On our green screen application, our main menu is really a list of 12 other menus. When I inserted the pulldown menu onto the Genie rendering of our main menu, I changed the Choices property enough to enable the first 4 menus to appear in the menu bar. I'm assuming that in Choices, an item is considered a menu if it doesn't have a dash (or dashes) in front of it. When I click on any of the items on the menu bar, I'm taken to the appropriate menu which is great. However, if I hover over menu 1 (Operations) and then click on option 1 (Interstate), nothing happens. I coded the following:
Choices: Operations,-Interstate,-Option 2,-Option 3,...
Choices Value: 1,2,3,4,...
I was just trying to get Menu 1 - Option 1 to work so I could show my supervisor the possibilities before i coded every menu and every option. Do I have to enter every menu and option in Choices and Choices Value in order for any option to work?
Re: Pull Down Menus
Posted: Tue Jul 24, 2012 9:10 am
by David
Thaks for the additional explanation. It's a known issue that the click events on sub-menu items is not working in the current release.
This will be fixed for the next update to Profound UI / Genie.
Re: Pull Down Menus
Posted: Tue Jul 24, 2012 2:17 pm
by Wayne C.
No problem. Thanks David for the heads up.
Re: Pull Down Menus
Posted: Tue Jul 24, 2012 2:18 pm
by David
No problem -- sorry for the issues. 4.0.4 was published today, which contains the fix.