Newbie - Button values, shortcut key, response and indicators
Posted: Wed Nov 09, 2016 5:49 pm
Hello,
New to Profound, plenty of RPGLE experience and some Windows & Web GUI experience. Dealing with 5250 screens converted to Rich UI screens.
Looking to confirm my understanding of how profound interacts with indicators / AID byte.
From what I've found in the forum, a button's
1) "response" property controls which named indicator or *INxx indicator gets flipped when the button is pressed.
2) "shortcut key" property controls which *INKx indicator gets flipped and the value of the AID byte
Correct?
Now, a question about the text on a button. In designer, I see the value property of various buttons as
[Ok]
[Exit]
F6
[Cancel]
When I run the program, I see the following text
Ok
Exit
Add
Cancel
So two questions
1) Where did the Add text come from? It's not in the DDS source anywhere.
2) What's the significance of the [brackets]?
Thanks!
Charles Wilt
New to Profound, plenty of RPGLE experience and some Windows & Web GUI experience. Dealing with 5250 screens converted to Rich UI screens.
Looking to confirm my understanding of how profound interacts with indicators / AID byte.
From what I've found in the forum, a button's
1) "response" property controls which named indicator or *INxx indicator gets flipped when the button is pressed.
2) "shortcut key" property controls which *INKx indicator gets flipped and the value of the AID byte
Correct?
Now, a question about the text on a button. In designer, I see the value property of various buttons as
[Ok]
[Exit]
F6
[Cancel]
When I run the program, I see the following text
Ok
Exit
Add
Cancel
So two questions
1) Where did the Add text come from? It's not in the DDS source anywhere.
2) What's the significance of the [brackets]?
Thanks!
Charles Wilt