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Program error notification
Posted: Mon Mar 02, 2015 1:17 pm
by dbowman
I'm new to profound and testing a conversion upgrade. I've noticed that when I run into a program error such as a level check that it does not break tot he display like it does on the green screen. Is there a setting somewhere that will enable this?
Re: Program error notification
Posted: Mon Mar 02, 2015 3:42 pm
by Scott Klement
Keep in mind that you are using the normal IBM RPG compiler and running it on the IBM operating system. Profound's programs do not get control when you get an error, the error is sent back to the OS.
If you run your application in Genie, then we can show the error in the browser, of course. But, without Genie, there's not much we can do. You could, of course, use stuff like MONITOR blocks or the old *PSSR to catch errors and handle things that way.
Re: Program error notification
Posted: Mon Mar 02, 2015 4:56 pm
by dbowman
I'm a little confused when you say running the app through Genie. I have converted screens to rich display and launch through atrium. Is this not using Genie?
Re: Program error notification
Posted: Mon Mar 02, 2015 4:59 pm
by Scott Klement
Atrium can launch your displays using a "Genie Macro" or "Rich Display". Either one could potentially work if your displays are rich displays.